Arduino CTC GO! consists of a series of modules that can be combined to teach different STEAM subjects. The program starts with the 'Core Module' where students learn the foundations of programming and electronics, whilst getting used to group collaboration, communication, and problem solving as they build robotic projects and much much more. The Core Module is the foundation of CTC GO!, with the further expansion modules building upon both the materials and learning content covered in the core module.
STEAM education program with e-learning for a classroom of up to 24 students (14 to 17 years old) and 3 educators
Students are introduced to the STEAM concepts through a series of playful, well documented projects and easy-to-assemble experiments. The program consists of 20 online learning sessions: 8 Practical Lessons to go through the activities and experiments 6 Project Lessons to build, program and improve guided projects by using PBL methodology 6 Experimental Lessons for the students to design and implement their own ideas, based upon what they've learnt in the previous sessions
Classroom friendly storage, including group boxes with a full set of components for the practical lessons and additional components for students to build their projects (includes 8 Arduino UNO Wifi R2 boards and Educational Shields so students can learn about wireless technology and create IoT projects).
Compliant with UK curriculum, NGSS, 21st Century skills, and Google classroom compatible. CTC GO! uses project based learning (PBL) methodology and a practical approach to new concepts.
Premium training and support package for educators, including: online welcome training webinar, video training lessons to explain the concepts, and monitored support email service with an Arduino Education expert (with option to arrange personal webinar upon request).